/* 
 *  <copyright file="FrameData.cs" company="Wesley Jowitt">
 *  
 *  SobrietyEngine: Copyright (c) 2011 Wesley Jowitt
 *  
 *  This software is distributed under a software license.
 *   * As of the creation time of this file, the license in use is the Microsoft Permissive License (Ms-PL) 
 *    * The license can be viewed at:
 *     * License.Txt in the root folder of this project
 *      * http://sobrietyengine.codeplex.com/license
 *       * http://www.microsoft.com/opensource/licenses.mspx
 *       
 *  </copyright>
 *   */

using System;

using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace SobrietyEngine.Assets.Textures
{
    public class FrameData
    {
        protected String textureName;
        public String TextureName { get { return textureName; } set { textureName = value; } }

        Texture2D texture = null;
        public Texture2D Texture { get { return texture; } set { texture = value; } }

        protected float time;
        public float Time { get { return time; } set { time = value; } }

        public FrameData() { }

        public FrameData(String _textureName, float _time)
        {
            textureName = _textureName;
            time = _time;

        }
    }
}